Dynamic Dance Leotard for Maddie, Maddie PS and Mil Girl PS by wildaboutbirds (Richard Bartlett), copyright 2007 wildaboutbirds1216@lycos.com Requires Poser 5, 6 or 7. (Or higher?) Resources used: Quicksuit for Judy, by Thip (free for commercial use) This 3D mesh was used as a starting point only, and was heavily modified. Treasures III by Kandace Wright HD-Lace-N'Applique BY Helen Duggan Cookie Jar 2 Textures by Susan Carl Fun In The Sun Textures and More Fun Textures by wildaboutbirds INSTALLATION: Unzip to your main Poser folder. Clothing (prop) is in Props\Dynamic Clothing\Maddie, and is called "Dyn Dance." ***Both the version for Maddie and the original PS girl are in this folder.*** MAT Poses are in Pose\Dyn Dance MAT. Dynamic clothing can be tricky at times, but I find that the fine detail and breathtaking realism it achieves makes it well worth a bit of extra work. With well-modeled clothing and careful attention to settings and posing, it can be fairly quick and trouble-free to use. Even when it takes a while to simulate, the final product is well worth the wait. Below is a short tutorial. It contains important data for cloth room settings, to make the cloth fold and drape like it does in my promotional pictures. It also may be enough for a complete novice to use dynamic cloth, but I recommend looking up some tutorials on the web. MINI-TUTORIAL Load the figure (Maddie 3, Maddie PS or Preschool Vicki, in Figures\DAZ People) and clothing ("Dyn Dance" or "Dyn Dance PS" in Props\Dynamic Clothing\Maddie). Use the regular version for Maddie 3, and the "PS" version for Maddie PS and MGPS. The next few steps can be done in the Pose room, or anywhere I suppose. At the very bottom of your Poser screen there is an animation slider, a little pointer that goes from 1 to 30. This means that there will be 30 frames by default, which will work fine. In frame 1, select the figure, go to the Figure Menu, and under Use Inverse Kinematics, un-check both legs. Go to the Window menu, choose Joint Editor, and click the Zero Figure button. It is VERY IMPORTANT that you zero the figure and turn off IK to make the clothing fit and simulate correctly. Move the frame slider on the bottom of the screen to frame 6, and load your pose. You may also want to adjust the character's position to give enough distance from the ground or furniture -- leave just a little space between them so the cloth can fit in. Look carefully at frames 1 through 6 to make sure that body parts do not pass through the clothing as they move to their posed locations. If they do, move them out of the way in frame 3 or 4 and they will go around the clothing to reach their final position by frame 6. Now click on the Cloth tab at the top of your screen to go to the Cloth Room. Click the button, "New Simulation." Check the following 3 boxes: Object vertex against cloth polygon Object polygon against cloth polygon Cloth collision Now click the Clothify button, and select your clothing item, in this case, "Dyn Dance." Click Clothify to OK your choice. Now click the button Collide Against: Click the Add/Remove button, then check all body parts and objects that you want to intersect with clothing. Look at the pose, and chack only the parts that you Set Collision Offset and Collision Depth to 0.1. You need to set these numbers for each object or figure that collides with the clothing. Dynamics Controls: These should not need to be changed, as they should load with the clothing prop. However, if you should accidentally reset numbers to defaults, make the changes below. Fold Resistance: 2.0 Shear Resistance: 25.0 Stretch Resistance: 200 Cloth Density: 0.04 Other numbers can be left at defaults. Now that everything is ready, RUN YOUR SIMULATION with the Calculate Simulation button, and sip a coffee while it processes. The pose will be complete after only 6 frames, but the other 24 will let the cloth settle and drape properly. When the simulation is done, you will find your ideal cloth somewhere between frames 6 and 30. Add other elements to your scene and render! You can change material settings either before or after the simulation. If you don't like the look you get, you may want to change some settings or rearrange the scene and try again. Or add some wind force (in Object menu, Create Wind Force) to make your cloth do some interesting things. (hint--turbulence is good!) Troubleshooting: If you have problems with the simulation, like the character pokes through or the cloth tears during the simulation, here are some ways you might fix it. If a body part, like a leg or arm, bends so much that it pinches the cloth, you may get some tearing or even cause the cloth to "explode." If this happens around the shoulder straps, or around the neck hole or arm holes, or at the waistband, here is one thing to try: Go into the cloth room and press the button Edit Constrained Group. You will see everything turn black except some little red dots. These dots are places where the cloth is constrained, or made to fit tightly, and relaxing this fit may help. A dialog box will appear, called Group Editor. Check "Hide Other Objects" in this box, and move the frame slider to Frame 1. Now, using Ctrl+click, draw a box around the red dots in the area where you have poke-through. This will allow them to move more easily during the simulation. Now un-check Hide Other Objects and click in the corner of the Group Editor to close it. Re-run the simulation and see if that helps. I had to do this in the picture of Cynthia (MGPS) in the purple outfit in the main promo at Poser Pros, and it fixed the problem nicely. If your simulation runs partway through then quits without warning, then the next time you try to run the simulation it will quit immediately. The only fix for this is to save your .pz3 scene file and close it (or quit Poser) then re-open the file. It should work then. If it does not, look carefully at each frame of your scene. There may be a place where there is too great a collision between character and cloth, and you may need to adjust the pose if Editing Constrained Group above does not fix it. Feel free to write me if you have any problems you cannot figure out. I am certainly not an expert on dynamic cloth, but I have been using it for quite some time and I may have a suggestion or two that may help. Fitting Clothing to Characters with Custom Geometry: If you have a character who has a different body shape than the default Maddie or MGPS, including use of the Heavy morph, you may need to do a simulation to fit the clothing to them. Here is how you do that: Load the character in frame 1, without the alternate geometry. Turn off IK and zero the figure. Set up a New Simulation as described above, and check the body parts that will collide with the cloth. Select the clothing. In the Object menu, select Change Parent, and select "Universe" from the list. (The clothing is now NOT parented to the character.) Now click the button, "Edit Constrained Group." Click the button, "Remove All." Close the Group Editor. In Frame 2, load your character morphs, setting the dials to where you would like them to be. Here is one more issue to consider with any alternate geometry. If your character is bigger than the default character, your task is simpler. Adding the morphs will simply make them grow, stretching the clothing to fit. But if your character morphs are **SMALLER** than default, you will have to make the character and outfit smaller in Frame 1 so that they can expand the clothing slightly for a good fit in Frame 2. Do this by adjusting the X and Z Scale of the character and clothing. In Frame 1 the clothing should be a bit smaller than the final shape of the character, and the character should be even smaller, so that they fit neatly inside with NO POKE-THROUGH OR INTERSECTION. check carefully in Frame 1 to make sure there is no intersection, or your simulation will crash and fail to complete. Look at your dynamics Controls, where all of the dials are. Change Cloth Density to 0.0001 (the absolute minimum) and your Stretch Resistance to 50. When you have Frames 1 and 2 set up as described, run your simulation. Let it run past Frame 2 at least, but you can cancel once the cloth is fitted (frame 2 or later). choose a frame that looks good (Frame 2 or later) and check carefully to be sure that the cloth is not torn and there is no poke-through. If there is a good fit and no problems, stay at that frame and choose File>Export>Wavefront .obj. Choose Single Frame and hit OK. Then select just "Dyn Dance" from the list, and select a name and folder to save the file in. Now save your .pz3 scene file. Go back to Frame 1. In your frame slider, where it says Frame 001 of 030, select "030" and enter "1" in the box. Poser will ask you if you want to delete these frames, so say "OK." Now delete the Dyn Dance clothing. Change all dials for the character to the way you want them, in other words, the same as you set her up in Frame 2 of the fitting sequence. Choose File>Import>Wavefront .obj and select the .obj file you saved. It should fit the character perfectly. If it doesn't, see if you forgot to change a dial on the character. In the menu "Object," choose Change Parent and choose "hip" from the list. Now the clothing is parented just as it was originally. The new .obj will take the textures from the clothing, but the MAT poses made for the clothing will not work on it. You can load another copy of the Dyn Dance outfit (of course it won't fit) and copy/paste all MAT shaders from it to the new .obj clothing. Now go to the cloth room, if you aren't there already. You can re-use the old simulation, but you will need to Clothify the new .obj and choose body parts to Collide Against. Change Stretch Resistance back to 200 and Cloth Density to 0.04 as before. Here is the tricky part: Click Edit Constrained Group and add back all the points on the clothing that were constrained before. The entire ring around the waistband (where the skirt connects to the leotard) and the highest ring around the skirt just below the waistband, as well as each point around the neck hole and both arm holes, and all points on the shoulder straps, should be selected as Constrained. Use the mouse to draw a box to select points, and if you make a mistake, hold the Ctrl key and draw a box to un-select them. Check carefully from all angles to make sure all points are selected. You can load another copy of Dyn Dance from the menu if you want to see which points should be selected, deleting this extra copy of the clothing when you're done. Now go to the frame slider, and change the second number to 030 again. Move the slider to Frame 5 and load your pose. Hit Calculate Simulation to run it again. If all works as it should, you should be able to get the clothing to fit your altered character. You can even add this new .obj to your Props menu, alongside the original Dyn Dance (with a different name) so you don't have to go through all of this again the next time you use this character. If you would like to use Dynamic Dance OUtfit with any of my own characters with alternate shapes (Little Maddie, Katie, etc.) you can email me and I'll whip up a fitted prop file and send it back to you. This .pp2 (prop) file will parent to the figure's hip, and will take all MAT files in the commercial package. I will eventually make these available to all purchasers as a free update. Feel free to write me at my email wildaboutbirds1216@lycos.com if you have any questions. I'll do my best to help you out! I also like to see any artwork of yours using my products, so please drop me a line with a copy of or link to your picture. Good luck, and happy rendering! Rich (wildaboutbirds) File List ReadMeMaddieDynDance.txt eula.txt \Runtime\Textures\wildaboutbirds\DynLeotard\ Leo02_SK_TR_tulle.jpg Leo02_SK_TR_tulle_TRIM.jpg Leo05_BA.jpg Leo05_BA_DISP.jpg Leo05_FR.jpg Leo05_FR_DISP.jpg Leo05_SK.jpg Leo05_SK_DISP.jpg Leo06_BA.jpg Leo06_FR.jpg Leo06_SK.jpg Leo07_BA.jpg Leo07_BA_DISP.jpg Leo07_FR.jpg Leo07_FR_DISP.jpg Leo07_SK_DISP.jpg Leo07_SK_DISP_TRIM.jpg Leo07_SK_TRIM.jpg Leo08_BA.jpg Leo08_FR.jpg Leo08_SK_TRIM.jpg Leo09_BA.jpg Leo09_BA_DISP.jpg Leo09_FR.jpg Leo09_FR_DISP.jpg Leo09_SK.jpg Leo10_BA.jpg Leo10_BA_DISP.jpg Leo10_FR.jpg Leo10_FR_DISP.jpg Leo10_SK.jpg Leo10_SK_DISP.jpg Leo10_SK_L.jpg Leo10_SK_SH.jpg Leo11_BA.jpg Leo11_FR.jpg Leo11_SK.jpg Leo11_SK_DISP.jpg Leo11_SK_PL.jpg Leo11_SK_SM.jpg Leo12_BA.jpg Leo12_FR.jpg Leo12_SK.jpg Leo12_SK_L.jpg Leo12_SK_L_DISP.jpg Leo12_SK_SH.jpg Leo12_SK_SH_DISP.jpg \Runtime\Libraries\Props\Dynamic Clothing\Maddie\ Dyn Dance.pp2 Dyn Dance.rsr Dyn Dance PS.pp2 Dyn Dance PS.rsr \Runtime\Libraries\Pose\Dyn Dance MAT\ 01 Pink Velvet.pz2 01 Pink Velvet.rsr 02 Purple Velvet.pz2 02 Purple Velvet.rsr 03 Black Velvet.pz2 03 Black Velvet.rsr 04 White Velvet.pz2 04 White Velvet.rsr 05 Yellow Velvet.pz2 05 Yellow Velvet.rsr 06 Spring Flowers 1.pz2 06 Spring Flowers 1.rsr 07 Spring Flowers 2.pz2 07 Spring Flowers 2.rsr 08 Flower Print.pz2 08 Flower Print.rsr 09 Default.pz2 09 Default.rsr 10 bottom gone.pz2 10 bottom gone.rsr 10 skirt gone.pz2 10 skirt gone.rsr 10 skirt short.pz2 10 skirt short.rsr 10 top gone.pz2 10 top gone.rsr Skirt 01 Pink Tulle.pz2 Skirt 01 Pink Tulle.rsr Skirt 01 Pink Velvet.pz2 Skirt 01 Pink Velvet.rsr Skirt 02 Purple Tulle.pz2 Skirt 02 Purple Tulle.rsr Skirt 02 Purple Velvet.pz2 Skirt 02 Purple Velvet.rsr Skirt 03 Black Tulle.pz2 Skirt 03 Black Tulle.rsr Skirt 03 Black Velvet.pz2 Skirt 03 Black Velvet.rsr Skirt 03 Long Rose.pz2 Skirt 03 Long Rose.rsr Skirt 03 Short Rose.pz2 Skirt 03 Short Rose.rsr Skirt 04 Long Rose.pz2 Skirt 04 Long Rose.rsr Skirt 04 Short Rose.pz2 Skirt 04 Short Rose.rsr Skirt 04 White Tulle.pz2 Skirt 04 White Tulle.rsr Skirt 04 White Velvet.pz2 Skirt 04 White Velvet.rsr Skirt 05 Long Flower.pz2 Skirt 05 Long Flower.rsr Skirt 05 Short Flower.pz2 Skirt 05 Short Flower.rsr Skirt 05 Yellow Tulle.pz2 Skirt 05 Yellow Tulle.rsr Skirt 05 Yellow Velvet.pz2 Skirt 05 Yellow Velvet.rsr Skirt 06 Satin.pz2 Skirt 06 Satin.rsr Skirt 06 Tulle.pz2 Skirt 06 Tulle.rsr Skirt 07 Satin.pz2 Skirt 07 Satin.rsr Skirt 07 Tulle.pz2 Skirt 07 Tulle.rsr Skirt 08 Satin.pz2 Skirt 08 Satin.rsr Skirt 08 Tulle.pz2 Skirt 08 Tulle.rsr \Runtime\Geometries\wildaboutbirds\ DynDance_6.obj DynDancePS06.obj \DynDanceTemplates\ _Dyn Dance Back template1.jpg _Dyn Dance Front template1.jpg _Dyn Dance Skirt template1.jpg