------------------------------------------------------------- +++ ScareBear 2.0 ScarePack +++ (c) 2006 Netherworks Studios ------------------------------------------------------------- All of this product's content was created by Joseph Dennison (aka Netherworks) The Scare Pack comes with an updated version of the ScareBear smock (which, again will work with the later ScareToon figures), ScareMask and Scarechete props. This package also includes the fully textured and articulately modeled, oh-so-deadly ScareSaw! Modeled by 3DZone, textured by cyllan, morphs and blood textures by Netherworks. Distributed with full permission. Featuring: * ScareSmock 2.0. Converted and updated from the original ScareBear figure. Nearly all ScareBear 2.0 Body Morphs and collars ERC included. - Pose Pointers (similar to body handles) for moving the Smock around. No movement morphs required or odd bending akin to other designs. Simply Grab the Pointers and Pose! - Smock includes three textures: Classic, Bones and Killer and each has a clean or bloody variation. * Three brand new Scare Props: - ScareMask - Smart-propped Bear Hockey Mask, tarnished and stained. - Scarechette - Smart-propped Machete, Bloodied. - ScareSaw - Bloodied or not - your choice! * Flat UV Mapping for easy texturing and low distortion with plenty of material zones throughout. * Clean and Bloody Saw MATs for DAZ Studio, zipped in it's own separate archive. - DAZ Studio: Pose Pointers load invisible as DAZ Studio does not have document preview styles. There are DS Mats included to turn them on and off. --- ------------------------------------------------------------- --- File Manifest --- ------------------------------------------------------------- Unzipped to your main Poser folder, everything should go to the right places. The file structure is: ..\Runtime\Geometries\Netherworks\ScareBears\ nwsSB2Mask.obj nwsSB2chete.obj nwsSB2smock.obj nwsToonSaw.obj ..\Runtime\libraries\character\ScareBear2\ ScareSmock.cr2 ScareSmock.png ..\Runtime\libraries\pose\MAT-ScareBear2\ ScareSaw-bloody.png ScareSaw-bloody.pz2 ScareSaw-clean.png ScareSaw-clean.pz2 Smock-AllWhite.png Smock-AllWhite.pz2 Smock-Bones.png Smock-Bones.pz2 Smock-BonesBloody.png Smock-BonesBloody.pz2 Smock-Classic.png Smock-Classic.pz2 Smock-ClassicBloody.png Smock-ClassicBloody.pz2 Smock-Killer.png Smock-Killer.pz2 Smock-KillerBloody.png Smock-KillerBloody.pz2 ..\Runtime\libraries\props\ScareBear2\ ScareMask.png ScareMask.pp2 ScareSaw.png ScareSaw.pp2 Scarechete.png Scarechete.pp2 ..\Runtime\ReadMe\ Netherworks-Studios_License.txt ScareBear2-ScarePack-Readme.txt ..\Runtime\textures\Netherworks\ScareBear2\ SB2-Metal.jpg SB2-ScareMask.jpg SB2-ScareSawBloodAdd.jpg SB2-Scarechette.jpg SB2-Smock-Bones.jpg SB2-Smock-Classic.jpg SB2-Smock-Killer.jpg SB2-SmockBloodAdd.jpg ToonSaw01.jpg ToonSaw01b.jpg ------------------------------------------------------------- > Pose Pointers ------------------------------------------------------------- There are no actual "legs" in ScareBear's smock. Instead the skirt part of the clothing employs Pose Pointers, which work much like Body Handles, if you are familiar with those. This method gives the clothing a more realistic look when posed and keeps you from having to dial "movement" morphs. Simply pose your figure as normal then select and move the Pointers to cover the legs. You may find it more accurate to use the dials in each Pointer instead. ------------------------------------------------------------- >>> Templates ------------------------------------------------------------- Color UV templates have been included in their own folder for your convenience. They are presented in .gif format to reduce the size of the archive. ------------------------------------------------------------- *** Restrictions ------------------------------------------------------------- Commercial and Non-commercial renders and animations are fine. Please view the included license agreement. The contents of this file may not be redistributed in any form and cannot be included in any archive. Have fun and happy rendering!