Little Witch for NearMe & Hana ================================================================== (c) karanta / 2007 ================================================================== For using this product you need to have NearMe or Hana ================================================================== Unzip all files into you Poser directory Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: The dress in this set can only be used with the Poser Cloth Room. Load NearMe or Hana and the dress into your scene. - Click on "Figure --> Use Inverse Kinematics and make sure all is unchecked. - Click on "Window - Joint Editor" , select NearMe or Hana and click on "Zero Figure" - Open your props library folder and load the dress into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the dress - it will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose NearMe or Hana. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok" Back in the Collide Against dialog, make sure that the 'Current Collision Object' has NearMe or Hana displayed. You may want to enable the 'Start draping from zero pose' option. (Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want). Hit "ok" If you left the default settings (30 frames), go to about frame 20 and add a pose to NearMe or Hana . I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for a pose. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. When the simulation is done, go back to the Pose Room, add hair, hat and broom and you are ready for making some cute renders :) Included in this set is a smart prop broom which loads beneath NearMe's or Hana`s hand. Please adjust the broom to her hand pose. I included a templates into this set too. You will find them in the same folder as the textures. I hope youŽll have a lot of fun with your new set :) Happy Rendering :) Kerstin (karanta) =================================================================== Filelist: license_karanta.txt ..\Runtime\Geometries\karanta\NearMe\ KW_NearMeWitchyBroom.obj KW_NearMeWitchyDress.obj KW_NearMeWitchyHat.obj ..\Runtime\Libraries\Props\karanta NearMe Clothes\ Witch Broom.png Witch Broom.pp2 Witch Dress NM + Hana.png Witch Dress NM + Hana.pp2 Witch Hat NM + Hana.png Witch Hat NM + Hana.pp2 ..\Runtime\Readme\ NearMe_Hana_Witch_readme.txt ..\Runtime\Textures\KARANTA\NMWitchy\ KW_NeMWitchyBroom01.jpg KW_NeMWitchyDress01.jpg KW_NeMWitchyDress01S.jpg KW_NeMWitchyHat01.jpg KW_NeMWitchyHat01S.jpg WitchyBroom_Temp.gif WitchyDress_Temp.gif WitchyHat_Temp.gif